Developing an Adventure
Stage 1: Paint with a broad stroke - This is more about the world around the adventure. Is it a dungeon crawl? An outdoor adventure? Something urban? What is threatening the world? Pirates? Orcs?
Stage 2: Identify key plot points you want to develop
further - River piracy, a missing artifact, rivals in a power struggle
Stage 3: Connect the dots to create structure - The Drow are behind the piracy on the river, and have stepped up activity of late. Merchants are in an uproar. Now an attack in the market has brought forces into the open. You need to find the Drow hideout and battle their network of evil. Meanwhile, the dead are stirring in the outlying towns. It has riled the Drow, but what is the connection.
Stage 4: Add non-combat details for color and skill checks - gather information at the market, maybe a bridge is out, etc.
Stage 5: Add “random” elements for variety - a Cave Bear wanders across your path, a Blue Dragon swoops down to threaten you. This is good in particular because it shows characters there are times it is better to avoid an encounter than embrace it.
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