Time to revisit the lake for an encounter with lizardfolk.
The lizardfolk have set an ambush. The drawback to the lake crossing for the weekly barge is the predictability of its schedule. There is almost always an encounter during the journey, which led the bargemen to build up a series of sandbars and start fortifying them into a semi-permanent site. They have gathered up loose shale from the western shore to fit together into a series of walls and a small shelter.
They built two arches crossing a gap between two larger sandbars, offering a protected inner harbor and connection between islands. They have enclosed a small area for protection from the elements and night attackers.
The end plan is to fill in more of the gaps between islands and encircle the center with a complete wall. It is a work in progress. The lizardfolk have chosen this crossing to set an ambush. They have gotten to the fort early, with three inside the building, and five others hiding in the water around the islands. There is a shaman inside the hut. They will wait for the barge to be anchored and people to start offloading onto the land. The lizardfolk usually target the shipment, but tonight they plan to target the people.
The lizardfolk hiding in the water will slip around underwater to get behind the party and bargemen. If the encounter needs to be ramped up, more can be added. Another shaman would make a good challenge, as would a king/queen or several more lizardfolk. Individually, they are not overly strong, but they have multiple attacks, and are good for swarming. Since they can breathe underwater for 15 minutes, it is always possible to have more swim in from whatever direction you feel they should. Another good option is to find creatures like crocodiles that can be used as companions.
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