Saturday, July 1, 2017

Pause

I haven't been very diligent about keeping this up and full of useful information over the last two months. Partly, it is a result of spending a lot of time playing games. This is great for me, but detrimental to this effort. Ultimately, this is a way to keep thinking about D&D and actively creating content to offset not being able to actually play on a regular basis. It is meant to generate interest, inspire creativity, and spread the game while being creative internally. I like doing it, and want to do it right, but lately, the options have been there to actually play more.
Not always D&D, but enough opportunities to play games to distract me from this. I still care about this and try to contribute, but I'm not giving it the proper attention, and it is suffering. The answer is simple - start giving it the attention it deserves. The solution is not so simple - it means taking time from playing games to build games, it means finding some other thing to scale back to make up the time needed for giving it proper attention. It is difficult.
I think in the end, the real trouble with this is that I've lost my way. I'm not sure where I am with the adventure anymore, and I have no clue what I want next. I have vague general ideas that have been with me since the outset, but that I always managed to push away to the indefinite future (which I've caught up to now). I probably need to step away from this for a while to let it gel, then build a proper finale.
That means that I should shift my focus here onto something else, something more manageable and interesting to me at this time, until inspiration brings me back to the main story. I think I've met the initial challenge for myself anyway, to build an adventure from scratch on a daily basis, giving insight along the way into what I'm doing, how I'm doing it, and so forth. It was a challenge to myself to develop it, and a challenge in the form to deliver it. I think both are well served.
I think there are still three major plot points to resolve prior to engaging the dragon in its lair, as well as one minor thread in tangent. These are the encounters with the slaad village in the swamp (the green stone is a controlling stone for one of the slaadi, probably one in cahoots with the giants, but about what??), a major confrontation with the dragon cultists at their primary shrine in the mountains, and the journey through the kobold lair in the volcano's base, the back door to the dragon's lair. The minor thread is the experience around the volcano caused by the lair effects of the dragon's presence.
The drawback to these is that (in the first two cases, at least) they are involved mini-adventure paths themselves. They almost need to be built independently of the whole, then merged. That is a little tricky.
I think I'm taking a break to explore some other elements of dungeoncraft and gameplay, but fully intend to complete the adventure, hopefully soon.

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