Every year brings retrospection at its translation from last to new. I internally declare my intentions to do "more," create "more" and so forth, but then fight the post-holiday letdown that invariably comes in January. This is only accentuated by working in retail, where the frenetic pace and hours of December turn to languid stagnation overnight with the passage of Christmas.
I have been working on a campaign arc for higher level characters, but while it occupies my thought daily, it doesn't always evolve at a uniform pace. Basically, I want to get on here every day and add something based on what I'm working on, but there isn't always anything to show. Often it is just thoughts ruminating in my brain.
One of those thoughts is about what to do daily with D&D that isn't strictly playing or building an adventure. I noticed an article on the official site today about DM's Guild and their Adept program. I don't know the full details of how it works, but it feels like their way of promoting popular or prolific contributors from the previous year by focusing on them. This makes it even more important in my mind to finally get past the barriers I've erected and produce sellable content. I'm not suggesting I should be made an Adept, but it is relevant that they didn't get there without producing. I want to produce, so the prospect of gaining some attention or recognition is certainly a fine carrot to dangle before me. If it motivates me to create and contribute.
Each year of reflection brings the understanding that work and life will always suppress the opportunity for me to play as often or in as many adventures as I would prefer. So, we create stories that never get told, and that is a shame. Someone surely can find the time to play even if we can't, and if we can give them ideas and moments to enrich their games, it can feel as rewarding as playing. In the end, the adventures I think up get played, even if by others. That is why I make them up.
I've never been big on resolutions, but there is definitely something to be said for having goals. I think my goal for 2020 is to create a complete adventure that I can post to DMs Guild for someone to download and play. It doesn't need to be more complicated than that. It's not about how much money it makes or how many downloads it gets. It is about building a series of encounters within a story, pushing it to completion, editing and polishing its most glaring blemishes, and passing it on for someone to actually play.
It won't be easy for me to do. Already, I'm struggling internally about whether to take something I already have and finish it up, or to start from scratch and build an adventure with the clear result in mind. At least, for now, I have time to think about it. As long as I remember to act before the time is all gone...
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