Sunday, August 13, 2017

Roadblocks

I've hit one again. We're at the fortress of the dragon cult, and I stuck... I think there are three elements important to this scenario - the patrols, the tunnels, and the fortress. There are two main patrols supporting three guard outposts, one on each mountain spur. The tunnels hold the bulk of the acolytes serving the cult. They are a warren of lower level trouble, with more powerful leaders mixed in. The third key is the fortress itself. This is where the cult leaders are located, where their powerful treasures are located, and where there defenses are strongest.
I'm still unsure of what to use as the villains here. It seems likely they should be a series of NPCs, but I don't know if that is the way I want to go. I would rather have one or two powerful NPCs with support.
I had thought of orcs, but they seem too low level for the main enemy. I don't know what to use...

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