Monday, May 15, 2017

Temporal Pause

This is a good time for reflection. I'm worried that as this adventure gets close to its main focus, too many suggested thoughts and themes along the way have drifted aside without getting resolved. Of course, I only have vague recollections of them at this point, so that may require looking back over what I've done in order to pull this together.
The other aspect of this is that as the campaign runs towards its conclusion, it becomes necessary to actually realize the end point and so on. I need to create and build the actual dragon character, design its lair, and start populating its lair and effects out from the core. It won't be long before these characters start pushing against the effects of the dragon's lair.
I also think I've been pushing off the actual story element of this confrontation, counting on it developing as the whole campaign unfolded, but with the serial delivery of so much of this content, that got lost. Now I need to pull some of it together and make sense out of it.
Some basic ideas I recall straight off are the necklace of spell storing found at the first kobold lair that had artifact characteristics, the battle axe found around the toll booth that I meant to play a greater role, and some inversion of the use, that the dragon wants one for one purpose, and your challenge is to use it against the dragon.
It's also reaching the point where I need to get a better grasp on levels and encounter balance. I need to figure out how many levels can be gained to this point, and then get a feel for where a dragon should be (CR), and what that level party can reasonably handle.

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