Here are the stats for Karl Wyrmkill. This isn't a perfect solution, but it is a start.
Not much for an entry, but to be honest, my mind is blank. Time to theorize, I guess.
Actual, one thing that has me hung up is that I meant to have put in an encounter with a wizard in his tower, or some similar cliche. Now that I've remembered I want to stop and develop that, but I don't think it fits here. With that in mind, there is no reason this needs to be done linearly... other than that fixing the level of any encounter is easier knowing roughly where the party is when they meet it.
The wizard is a good option for gathering information on the necklace, and introducing some strategy for facing the dragon or approaching it. I think it is also a great opportunity for an encounter that doesn't need to be combat-based. It would need something more to make it interesting, but I'm not sure what.
The wizard could be a prisoner of some sort, or mad, or surrounded by his undead minions, but some of those have been done here, or miscast the purpose of the encounter. I suppose if he was trapped in some magical error and needed to be rescued before he could assist the party, that might be interesting. Actually, I've never done anything extra-planar before... this might be an opportunity to try something like that. Maybe he got a component wrong, and got stuck on the astral plane. The party needs to get there and get him back. That might be interesting. The wizard could be a githzerai monk. Maybe you find a tower with a portal to the astral plane and some sort of guardian. You need to enter the portal and cross part of the plane to locate the monk. Along the way, you have to deal with githyanki and other creatures. Or, he demands a silver sword as payment for the knowledge he imparts, and sends you on a quest to defeat a githyanki to find one.
I think there is possibility here. Time to do some research on astral travel and monsters...
No comments:
Post a Comment